If it takes longer than 20 minutes, quit Terminal.app and start over. assets/unpacked (The asset_unpacker should finish anywhere from 1 to 500 seconds depending on your computer, so let it work. Now you need to navigate to the asset_unpacker.You need to create a new folder here where you want your unpacked assets to end up.Type cd ~/Library/Application\ Support/Steam/steamapps/common/Starbound/assets Now you are in the assets folder.
If you have purchased Starbound from Steam, then these instructions will work. MacĬurrent as of version 1.3.0, June 13th, 2017 It is advised to read the Unofficial Modding E-book instead, available on Chucklefish Forums.
The location of Starbound assets, or Mod assets, to be unpacked.The location of asset_unpacker.exe, which is the program that does all of the unpacking.The text typed into Command Prompt are three directory locations:.If purchased from Steam, the location of the main Starbound directory folder typically looks like this: Steam\steamapps\common\Starbound.Once Command Prompt displays a message equivalent to this, "Unpacked assets to Packed in 250.063s," you can close the program and move on to creating mods.Command Prompt/Windows Powershell will do nothing until asset_unpacker.exe has finished, this will take a while on most computers.\win32\asset_unpacker.exe ".\assets\packed.pak" ".\assets\packed" Type the following into Command Prompt/Windows Powershell.
Optionally, for easier packing and unpacking of mods and assets, you may use ModPackHelper (available for Windows and Linux) or PAK GUI.įurious Koala introduced a. Only UTF-8 is supported, other encodings are likely to cause crashes. Do not use a word processor such as MS Word instead of a text editor. You will need a text editor that is not the Windows included notepad.exe, as it does not support UNIX line endings. This article will show you the steps you need to take before you can start actually modding, and also the steps you can take after you are done modding, to pack and publish your mod.